Large City: Mi̽skorchyo̠ Zbël Hadfow

Mi̽skorchyo̠ Zbël Hadfow

Mi̽skorchyo̠ Zbël Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceSksungziqakhi Diocese
Sub ProvenceZoz̄ozamuge Parish
RegionWillowbush Forest
Founded1169
Community LeaderLord Béchvē Vúchī̌sh 'Jade Bucket' Cú̄kīsh Séoīsh Bé̄b
Area165 km2 (66 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation9394 m (-12129 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population38965
Population Density236 people per km2 (590 people per mi2)
Town AuraConjuration
Naming
Native nameMi̽skorchyo̠ Zbël Hadfow
Pronunciation/mi̽sˈkorco̠/ /zbɛl/
Direct Translation[general] [lap]
Translation[Not Yet Translated]

Mi̽skorchyo̠ Zbël Hadfow (/mi̽sˈkorco̠/ /zbɛl/ [general] [lap]) is a temperate Large City located in Zoz̄ozamuge Parish, Sksungziqakhi Diocese, within the Irus.

The name Mi̽skorchyo̠ Zbël Hadfow is derived from the Sylvin language, as Mi̽skorchyo̠ Zbël Hadfow was founded by Dyegare, who was culturaly Wood Elf.

Climate

Mi̽skorchyo̠ Zbël Hadfow has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). Mi̽skorchyo̠ Zbël Hadfow receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Mi̽skorchyo̠ Zbël Hadfow covers an area of nearly 165 km2 (66 mi2), and an average elevation of 9394 m (-12129 ft) above sea level.

Overview

Mi̽skorchyo̠ Zbël Hadfow was founded durring the late 13th century in spring of the year 1169, by Dyegare. The establishment of Mi̽skorchyo̠ Zbël Hadfow was somewhat plagued by a lack of willing colonists, leading to Dyegare electing to pay people to resettle in Mi̽skorchyo̠ Zbël Hadfow.

Mi̽skorchyo̠ Zbël Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mi̽skorchyo̠ Zbël Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mi̽skorchyo̠ Zbël Hadfow is is constructed arround a series of narrow canals mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Unfortuantly, these brittle defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Mi̽skorchyo̠ Zbël Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Mi̽skorchyo̠ Zbël Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mi̽skorchyo̠ Zbël Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mi̽skorchyo̠ Zbël Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mi̽skorchyo̠ Zbël Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mi̽skorchyo̠ Zbël Hadfow's parks.

Mi̽skorchyo̠ Zbël Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mi̽skorchyo̠ Zbël Hadfow.

Mi̽skorchyo̠ Zbël Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mi̽skorchyo̠ Zbël Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mi̽skorchyo̠ Zbël Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mi̽skorchyo̠ Zbël Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mi̽skorchyo̠ Zbël Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mi̽skorchyo̠ Zbël Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mi̽skorchyo̠ Zbël Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mi̽skorchyo̠ Zbël Hadfow's public wards, blessings, and other arcane systems.

Mi̽skorchyo̠ Zbël Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mi̽skorchyo̠ Zbël Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mi̽skorchyo̠ Zbël Hadfow's grid is powered by a god's will and kindness.

Mi̽skorchyo̠ Zbël Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mi̽skorchyo̠ Zbël Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Mi̽skorchyo̠ Zbël Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mi̽skorchyo̠ Zbël Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mi̽skorchyo̠ Zbël Hadfow's natural decorations nor waterways.

Mi̽skorchyo̠ Zbël Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mi̽skorchyo̠ Zbël Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mi̽skorchyo̠ Zbël Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mi̽skorchyo̠ Zbël Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Mi̽skorchyo̠ Zbël Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is recurring in Mi̽skorchyo̠ Zbël Hadfow.

The Guardian, Graven near Mi̽skorchyo̠ Zbël Hadfow are known to be almost tame, such that they can be put to domestic use.

Mi̽skorchyo̠ Zbël Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Augury energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 78
  • Farmers: 111
  • Farm Laborer: 216
  • Hunters: 144
  • Milk Maids: 102
  • Ranchers: 50
  • Ranch Hands: 96
  • Shepherds: 92
    • Farmland: 158977 m2
    • Cattle and Similar Creatures: 9741
    • Poultry: 116895
    • Swine: 7793
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3896

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 90
  • Bookbinders: 49
  • Buckle-makers: 56
  • Cabinetmakers: 95
  • Candlemakers: 144
  • Carpenters: 127
  • Clothmakers: 114
  • Coach and Harness Makers: 40
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 51
  • Copyists: 36
  • Cutlers: 33
  • Fabricworkers: 88
  • Farrier: 236
  • Furriers: 26
  • Glassworkers: 134
  • Gunsmiths: 87
  • Harness-Makers: 36
  • Hatters: 75
  • Hosiery Workers: 28
  • Jewelers: 42
  • Leatherwrights: 97
  • Locksmiths: 38
  • Matchstick makers: 62
  • Musical Instrument Makers: 59
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 56
  • Plasterers: 52
  • Pursemakers: 72
  • Roofers: 40
  • Ropemakers: 41
  • Rugmakers: 37
  • Saddlers: 79
  • Scabbardmakers: 91
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 38
  • Shoemakers: 38
  • Soap and Tallow Workers: 119
  • Tailors: 268
  • Tanners: 51
  • Upholsterers: 54
  • Watchmakers: 54
  • Weavers: 114
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 51
  • Booksellers: 59
  • Butchers: 90
  • Chandlers: 114
  • Chicken Butchers: 109
  • Entrepreneurs: 40
  • Fine Clothiers: 88
  • Fishmongers: 95
  • Florists: 24
  • Potion Sellers: 66
  • Resellers: 162
  • Spice Merchants: 53
  • Wine-sellers: 81
  • Wheelwright: 57
  • Woodsellers: 37

Service workers

  • Bakers: 243
  • Barbers: 210
  • Coachmen: 54
  • Cooks: 185
  • Doctors: 83
  • Gamekeepers: 60
  • Grooms: 32
  • Hairdressers: 155
  • Healers: 103
  • Housekeepers: 108
  • Housemaids: 169
  • House Stewards: 129
  • Inns: 37
  • Laundry maids: 74
  • Maidservants: 114
  • Nursery Maids: 73
  • Pastrycooks: 125
  • Restaurateur: 139
  • Tavern Keepers: 149

Specialized Laborer

  • Ashworkers: 58
  • Bleachers: 35
  • Chemical Workers: 22
  • Coal Heavers: 76
  • In-Town Couriers: 84
  • Long Haul Couriers: 90
  • Dockyard Workers: 84
  • Gas Workers: 19
  • Hay Merchants: 33
  • Leech Collectors: 101
  • Millers: 90
  • Miners: 90
  • Oilmen and Polishers: 59
  • Postmen: 92
  • Pure Finder: 53
  • Skinners: 105
  • Sugar Refiners: 22
  • Tosher: 59
  • Warehousemen: 125
  • Watercarriers: 80
  • Watermen, Bargemen, etc.: 118

Skilled Laborers

  • Accountants: 53
  • Alchemist: 56
  • Clerk: 74
  • Dentists: 40
  • Educators: 112
  • Engineers: 58
  • Gardeners: 41
  • Mages: 28
  • Plumbers: 41
  • Pharmacist: 47
  • Professors: 16
  • Scientists: 29
  • Wizards: 17

Civil Servants

  • Adventurers: 37
  • Bankers: 53
  • Civil Clerks: 90
  • Civic Iudex: 43
  • Consultants: 24
  • Exorcist: 81
  • Fixers: 45
  • Kami Clerk: 78
  • Landlords: 72
  • Lawyers: 46
  • Legend Keepers: 63
  • Militia Officers: 299
  • Monks, Monastic: 129
  • Monks, Civic: 125
  • Historian, Oral: 88
  • Historian, Textual: 45
  • Policemen, Sheriffs, etc.: 86
  • Priests: 169
  • Rangers: 51
  • Rat Catchers: 58
  • Scholars: 59
  • Spiritualist: 74
  • Slayers: 21
  • Storytellers: 136
  • Military Officers: 121

Cottage Industries

  • Brewers: 108
  • Comfort Services: 134
  • Enchanters: 43
  • Herbalists: 43
  • Jaminators: 134
  • Needleworkers: 134
  • Potters: 66
  • Preserve Makers: 102
  • Quilters: 53
  • Seamsters: 205
  • Spinners: 111
  • Tinker: 42
  • Weaver: 97

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 59
  • Costumers: 24
  • Dancers: 46
  • Drafters: 25
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 41
  • Inlayers: 38
  • Musicians: 118
  • Painters, Art: 19
  • Playwrights: 42
  • Sculptors, Art: 35
  • Wood Carvers: 129
  • Writers: 144

Produce Industries

  • Butter Churners: 129
  • Canners: 121
  • Cheesmakers: 149
  • Ice Merchants: 17
  • Millers: 86
  • Picklers: 62
  • Smokers: 49
  • Stockmakers: 43
  • Tobacconists: 59
  • Tallowmakers: 92

14694 of Mi̽skorchyo̠ Zbël Hadfow's population work within a Foundational Occupation.

23492 of Mi̽skorchyo̠ Zbël Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 779 (2%) are noncontributers.

Points of Interest

Mi̽skorchyo̠ Zbël Hadfow has a substantial mill pond located a short distance from town.

POI

History

The the a cart of Augury, an a cart imbued with great amounts of Augury energies was created in Mirivu Chyega Kâchyâ by in time immemorial, reportedly some time during the early 2nd century.

History